✦ Production-proven since 1999

Build the rig once.
Animate anywhere.

The complete character-rigging pipeline for Maya—built for artists, game studios, and films that need speed without giving up control.

✓ Fully functional✓ No signup✓ Maya 2022–2027
Blaze production character rig
AdvancedSkeleton rigBlaze
Powder production character rig
MMaya
Build & animate
UUnreal Engine
Ready to ship
▶ See the workflow

Trusted by artists at

DisneyMicrosoftUbisoftMarvelSony Pictures
25+ years in production body configurations1 license, unlimited seats
Why AdvancedSkeleton

More pipeline.
Less rigging overhead.

A mature toolset that lets artists move quickly while technical directors keep the control and flexibility production demands.

U

Unreal-ready pipeline

Export to Unreal Control Rig, MetaHuman, mannequin skeletons, and clean FBX without rebuilding the character.

Fast FaceSetup

Build flexible facial rigs for realistic or stylized characters—with artist-friendly controls animators understand.

Any body configuration

Bipeds, creatures, props, vehicles, extra limbs, multiple heads—rig the design instead of forcing a template.

Non-destructive rebuilds

Return to the FitSkeleton, make changes, and rebuild. Keep animation and production moving.

Outsource-friendly

Finished rigs animate without AdvancedSkeleton installed, so handoffs are clean and licensing stays simple.

Production utilities included

Selectors, mocap workflows, IK/FK tools, skinning helpers, and a deep library of everyday rigging tools.

Maya → Unreal in minutes

From asset to animator
without the detour.

Use your source asset, build in Maya with AdvancedSkeleton, then send a clean, production-ready character to Unreal.

01Bring your character

Start from Unreal, Character Creator, a scan, or your own model.

02Fit & build in Maya

Match the skeleton, generate controls, skin, and refine.

03Export cleanly

Send the rig or animation to Unreal, MetaHuman, or FBX.

04Iterate both ways

Revise, rebuild, animate, and keep the pipeline moving.

Free sample rigs

Open the rig.
Learn by doing.

Production-ready examples for Maya, Blender, and Unreal. Study the controls, practice animation, or test your pipeline.

Browse all sample rigs →
Used in real productions

Built with artists.
Trusted by studios.

“A great production rigging system for a studio that doesn’t have development time to build its own.”
Lee FraserSr. Application Engineer, Autodesk
“It delivers in both reliability and performance, while giving the rigger freedom to change the rig on the fly.”
Tommie LofqvistHead of Animation, Milford
“AdvancedSkeleton has made my professional life a whole lot easier.”
Chau Vo Ba TruongProfessional Character Artist
Learning or evaluating?

Use the complete toolset free.

No signup, no watermarks, and no missing features. Download when you’re ready and learn at your own pace.

Download for free →Free for non-commercial use
Shipping paid work?

License the whole studio.

One location, unlimited seats, lifetime updates, priority support, and no per-user administration.

View studio options →Freelancer, studio, and educational plans